Unus Lupus is a small indie game development studio that is creating narrative experiences for a wide audience of players. We do not specialise in any specific genre or type of video game, but instead try to tell a good story.
Because of this, you are likely going to see a variety of different games coming from us in the future, and we hope that there will be a game that speaks to you. Until that day comes, we hope you will be patient with us!
Christian "Chris" Andresen
Game Designer & C# Programmer
Chris is a skilled and passionate game developer with over 4 years of experience with the Unity Game Engine, and C# programming. He also has a background in Literature, and uses it to help tell engaging stories in a variety of media.
He is the mind behind Unus Lupus, and the person responsible for the game design and programming that goes into the official Unus Lupus releases.
3D Prop & Environment Artist (Contributor)
Kim is a skilled 3D artist with nearly a decade of experience with Blender.
His talents are matched by his passion for making things, especially props and environments.
Keep an eye out for our future releases, and you might see more of his work!
He has helped out Unus Lupus on some of our latest projects, notably Gnome Jam and our current work in progress, nicknamed "Project Gnome". He can be credited with the landscapes and buildings seen in the forementioned projects, and generally just setting the scene.
3D Prop and Creature Artist (Contributor)
Rebekah is a skilled 3D Artist with over 6 years of experience with Blender.
She is incredibly talented, and always on the lookout for inspiration and projects.
Keep an eye out for our future releases, and you might see more of her work!
She has helped out Unus Lupus on some of our latest projects, notably Gnome Jam and our current work in progress, nicknamed "Project Gnome". She can be credited with the flora and fauna inhabiting the forementioned projects, truly adding life to them.